Frequently Asked Questions

CHAPTER 1 - 2D SPACE



• Blacks Match (08:03)
• Reformatting Correctly (04:56)
• Color Matching (13:05)
• Chromatic Aberration (17:51)
• Corner Pins (10:19)
• Volumetrics / Negative Volumetrics (8:59)
• Noise (42:10)
• Optimized Ways of Using Bump Maps and Normals (27:57)
• Optimized Ways of using ZDepth (18:03)
• Remove Rain / Snow / Dustbust (24:24)
• Flickering / De-Flickering (17:28)
• Defocus (24:24)
• Clean Plates with Moving Subjects (7:14)
• LightWrap vs Halation (5:53)
• Fake SSS (08:06)
• Audio Sync (13:47)
• Flares Convolve (10:17)
• Glow (17:41)
• FFT / InvFFT (8:19)
• BONUS MATERIAL




CHAPTER 2 - 3D SPACE



• Environment Maps (20:43)
• Reflection Maps (5:34)
• Lens Breathing (5:49)
• Coverage Maps (13:22)
• Casting Shadows (8:20)
• ReLight (6:53)
• Reconcile3D vs PointsTo3D (5:54)
• Stabilize vs Matchmove (35:32)
• ScanlineRender Vectors Output (5:15)
• Displace Geometry (21:37)
• Number Of Samples (9:20)
• Procedural Noise (6:00)
• Fill Mat (4:05)
• Custom Built Geometry (13:32)




CHAPTER 3 - STMAPS


• What It Is And How To Build It (15:11)
• Lens Distortion (4:33)
• Fusing Images / Effects (8:34)
• Tracking (3:20)
• Fake Perspective (3:19)
• Texture Mapping (2:20)
• Forced Inertia (7:16)
• Real Lens Capture (3:13) • BONUS MATERIAL




CHAPTER 4 - SMART VECTORS



• Direct / Indirect Application and its Inverse (13:49)
• Extracting Tracking Information (7:12)
• Practical Examples (8:56)




CHAPTER 5 - UV PAINTING



• ScanlineRender Output (13:30)
• Matchmove (8:34)
• Features Removal (4:48)
• Features Addition (5:16)
• SmartVectors Integration (4:43)
• Reveal Maps (13:52)




CHAPTER 6 - KEYING



• Plate Prep (39:50)
• Matte (6:00)
• Despill (31:56)
• Additive (14:02)
• Edge Extensions (10:14)
• Motion Blur (15:00)
• Possible Layering Issues (3:56)
• Plate's Cleanup Incorporation (5:20)
• Keying in Log Space (4:28)
• Keying Against Sky (20:01)
• Fixing Plate's Issues (11:10)
• Different Ways of Matching Grain (43:21)
• BONUS MATERIAL




CHAPTER 7 - CG COMPOSITING



• Passes And Bit Depth (3:36)
• Template Build (18:02)
• ReLight (9:51)
• Importance Of Operations in the Correct Component (5:55)
• Glow vs Haze (5:38)
• Additive vs Subtractive (11:27)
• Albedo (12:35)
• Fake Irridescence (14:37)
• Fake SSS (15:15)
• Fake Fresnel (2:43)
• CHALLENGE




CHAPTER 8 - LINEAR ALGEBRA IN COMPOSITING



• Vectors Recap (6:00)
• Vectors Addition (3:40)
• Vectors Subtraction (3:04)
• Vectors Scalar Multiplication (2:48)
• Vectors Dot Product (25:17)
• Vectors Cross Product (16:29)
• Vectorial Operations in Nuke (6:45)
• Intro to Linear Transformations (8:34)
• Matrices Multiplication (29:33)
• Matrices Rotation Angles (10:52)
• Matrices Scaling (11:12)
• Dot Product in a Real Application (10:45)
• Matrices Operations with Python inside Nuke (3:29)
• Convolution Matrix (18:51)
• BONUS MATERIAL




CHAPTER 9 - NORMALS PASS



• RGB Color Coding (13:28)
• Simple Relight (5:13)
• Pivot Change (8:30)
• Smoothing Object Polygons (4:28)
• Object Orientation (4:19)
• Reflections (7:20)
• Refraction (4:54)
• Creative Pixelization (4:42) • CHALLENGE
• BONUS MATERIAL




CHAPTER 10 - POSITION PASS


• RGB Color Coding (6:33)
• Depth to Position (5:39)
• Placing Objects In 3D Space (9:17)
• Build A Position Based Mask (10:25)
• Geometry Build (7:15)
• Position Breakup (6:33)
• Reflections (13:55)
• Tracking (3:42)
• Retexturing (17:08)
• Vectorial Space Transformations(16:21)
• Projection Space (32:08)
• 'PA_SuperReconcile' Demo Brief (15:00)
• CHALLENGE
• BONUS MATERIAL




CHAPTER 11 - PARTICLES


• Emitter (49:05)
• Bounce (7:31)
• Forces and Axes (7:55)
• Conditions and Regions (6:13)
• Tester System (17:00)
• Blend Mat (7:22)
• Channels (10:37)
• Sprites vs Geo (9:10)
• Simulation Improvement (10:05)
• Particle Curve vs Particle Expression (16:20)
• Spawn (23:06)
• Rate Channel (13:25)
• Creative Looks pt1 (36:24)
• Creative Looks pt2 (16:18) • CHALLENGE
• BONUS MATERIAL




CHAPTER 12 - DEEP COMPOSITING


• Deep Nodes Recap (19:44)
• ZDepth vs Deep (24:16)
• Controlling the Falloff (15:08)
• Forced and Optimised on 2D Elements (23:13)




CHAPTER 13 - COLOR SCIENCE


• Light (16:34)
• Chromaticity Chart (22:31)
• Image Acquisition vs Image Display (32:41)
• Linear Workflow (19:54)
• Color Correction (16:05)
• ACES pt1 (30:59)
• ACES pt2 (49:02)
• BONUS MATERIAL




CHAPTER 14 - TCL


• Knobs' Pairing (14:37)
• Mathematical Operations (25:48)
• Label Knob Tags (9:11)
• If Statements (12:56)
• In Range (8:35)
• And Or (4:09)
• GUI (9:57)
• Frame Hold (4:02)
• Top Node (10:52)
• Waveforms Applications (13:32)
• BONUS MATERIAL




CHAPTER 15 - PYTHON


• menu.py / init.py (50:50)
• Strings and Variables (21:14)
• Lists (43:06)
• For Loops (41:19)
• Functions (20:03)
• Error Handling (11:51)
• Classes (15:43)
• If Statements (15:49)
• Groups (5:57)
• Node Enhancement (12:14)
• Native Panels (65:16)
• Callbacks (33:30)
• Intro to Math Module (19:59)
• Intro to OS Module (24:44)
• Intro to Random Module (80:58)
• Intro to PyQT / PySide (62:17)
• BONUS MATERIAL




CHAPTER 16 - COLOR MANAGEMENT


• File Types, Inputs and Outputs (35:27)
• Neutral Grades (12:16)
• OCIO Config (41:08)
• BONUS MATERIAL




CHAPTER 17 - PROJECT MANAGEMENT


• Project Management in VFX - Overview (19:04)
• Lessons from Agile Methodology (11:29)
• Tasks Split (8:03)
• FG Keys (4:34)
• Sprints & Kanban (13:47)
• Scope vs Time (5:12)
• Knowing Your Numbers (23:07)
• Customised Management Tools and Systems (41:50)
• Quality Control (19:25)




CHAPTER 18 - SOFT SKILLS & STRATEGY (OPTIONAL ADD-ON)


• Soft Skills - 5 Live Group Calls Mentoring Class